Posts by Wensong Chan

Micro-World: First AMD Open-Source World Models for Interactive Video Generation

World models aim to simulate aspects of the real world, enabling more effective training and exploration of AI agents and ultimately paving the way toward richer forms of digital life. Games can be viewed as another form of world simulation, and their data is relatively easy to collect and annotate, making them a natural playground for building and studying world models. GameNGen [1] has demonstrated the potential of this direction, while works such as GameFactory [2], Matrix-Game [3], and Hunyuan-GameCraft [4] further showcase strong performance in game-oriented world modeling. However, these projects are either fully closed-sourced or release only partial components (typically inference-only), which limits reproducibility and community-driven progress.

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