Posts by Mark Granroth-Wilding

AMD-Powered 3D Gaussian Splatting for Autonomous Driving Scenes

3D Gaussian Splatting (3DGS) is an innovative, explicit scene representation and rendering technique. It reconstructs photorealistic 3D environments from a set of images of the scene from a variety of angles. It represents a scene as a vast, learnable collection of 3D Gaussians, which are optimized with backpropagation using a differentiable rasterizer. This pipeline enables real-time novel view synthesis of the scene – generating images of the scene from previously unseen angles. It also permits easy scene editing by moving, copying, recolouring, etc. parts of the reconstructed 3D structure.

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