Posts by Mark Granroth Wilding

3D Scene Reconstruction from the Inside: Explore the Mathematics Behind gsplat

3D Gaussian Splatting (3DGS) reconstructs 3D scenes from multiple 2D images and renders novel views in real time. In this blog, which serves as a follow up to a previous post, Elevating 3D Scene Rendering with GSplat, you will learn the core mathematics and the practical library components behind 3DGS using gsplat.

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Elevating 3D Scene Rendering with GSplat

In this blog we explore how to use GSplat, a GPU-optimized Python library for training and rendering 3DGS models, on AMD devices. This tutorial will guide you through training a model of a scene from a set of captured images, which will then allow you to render novel views of the scene. We use a port of the original GSplat code that has been optimized for AMD GPUs. The examples used throughout this blog were trained and rendered using an AMD MI300X GPU.

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